A solution to boring social challenges in D&D
How many times has a complex, tense social scene in your game been decided by a single roll? The roleplay aspect is
one of the best parts of TTRPGs, but in the case of 5th edition, so many rules are centered around combat and the soical pillars often neglected. Other games such as Burning Wheel have entrie gameplay systems devoted to resolving a tense argument between characters. I wanted to 5th edition to have something similar, but it needed to interface with the existing content of the system. The Game of Wits is my solution to boring social challenges in D&D.